![]() They will drop 5,000 essence per kill but if you want more per kill, simply double click the script and change the '5000' bit to whatever you want. ![]() Enable 'Enemies Always Have Essence' when in a dungeon and it will turn every enemy purple. There is already a script for that very thing. If it'd be a super complicated thing don't worry about it, honestly you've 1000000% satisfied me with the item drop cheat. ![]() Impossibly lucky, sure, but still, doesn't completely break the game since getting lucky is a thing that happens to everyone.Īlong the lines of emulating luck, is there a way to make enemies always drop the amount of essence they should, for wherever you are? Bosses and minibosses drop more, for instance, it'd be cool to just make every enemy 'purple', or maybe just the first enemy, i guess I haven't seen any but the first being purple so far up through dimension 5. Seriously though, thanks, perfect kind of code because it just emulates being really lucky basically. Hahahahaha, awesome, the item drop cheat is definitely working. Set the boost value to 999999 or something ridiculous. I suggest using this with the cat for item drop increase. You can change the boost level and that will need to be reapplied every time you launch the game. When in a dungeon, activate this script and kill a few monsters. This /should/ make any mob always drop max drops. You can spam click sell on high value items for easy gold Sell any item (you must have 1) to have 999 of that item. Provided you have the correct gold amount, whenever you buy an item, you automatically get 999 of that item bought This makes it so enemies you fight in the dungeon will always drop 5k essence on kill. If enabled, every other dungeon room will be a treasure room. Enable this, fight some monsters until it populates. If you find it doesn't, feel free to try someone elses. Every Other Dungeon Room Is Treasure Room
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